Gabriel Lima
Gameplay DEVELOPER
Hello, my name is Gabriel. I hope you’ll like it here.
I take pleasure in crafting experiences that feel satisfying to engage with. I think every hit, jump, upgrade and obstacle should convey a subtle story through the way it reacts to the player and the surrounding environment.
Feel free to explore my projects below.
APEIRON
Explore the vast Realm of Eternity and its five regions in this third person action RPG. Control a part of 4 companions, alternating between them freely as you play. Use a multitude of skills and weapons in combination for fights, puzzles and exploration. Upgrade weapon stances to change your playstyle and try out new tactics.
Company/Team: Exiled Republic Studios
Genre: Open World Action RPG
Engine: Unreal Engine 4 and 5
Duration: Aug 2021 - Ongoing
CONTRIBUTIONS:
Game Direction and Production
Held the game’s vision from the technical and design lenses;
Assigned Milestones, Tasks and Deadlines to all Departments;
Acted as the bridge between designers, programmers and artists;
Directed major creative decisions;
Wrote over 23 documents for different departments.
Game Design and Gameplay Programming
Designed the combat system (Using Unreal’s Gameplay Ability System or GAS) and Implemented AI;
Designed and Implemented the companion system and its AI;
Designed and Implemented 4 Playable Characters, totaling 8 Classes (2 per Character) and 32 Base Skills, as well as 8 Light Attack Sequences;
Designed and programmed 10 enemies (1 boss);
Designed traversal systems (foot locomotion and Carriage system) and provided feedback on its implementation;
Helped with the creation of the Climb and Mantling System by providing feedback during iterations;
Designed and implemented the Runes and Artifacts progression system, as well as the 8 Light Attack Sequence upgrades that come with it;
Approved and Programmed content requested by Level Designers;
Fixed gameplay bugs.
SOULBOUND STEEL
Embody a necromancer and slash your way through knights and castles. Combine skills of undead warriors on the fly. Summon powerful demons and slay colossal deities in a hack n’ slash that offers a brand new combat system to be mastered.
Company/Team: Solo
Genre: Top Down “Shooter”/Hack n’ Slash
Engine: Unreal Engine 4
Duration: Jul 2020 - Aug 2021
CONTRIBUTIONS:
Solo Development
Designed and Programmed everything;
9 Undead Soldiers (the player’s bullet types);
4 Demons (Pet-like Characters that fight for you when summoned);
23 Enemies;
Linear Levels, Enemy placement, Reward placement;
Level Events;
Ran Playtest Sessions;
Fixed Bugs.
Top Books I recommend
A Theory of Fun
The Art of Game Design
The Design of Everyday Things
The Visual Story
Game Feel
Game Balance by Ian Schreiber and Brenda Romero